complexification

This commit is contained in:
Tonton Th 2025-11-15 03:47:04 +01:00
parent d7960898df
commit f9cd36f83e

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@ -4,7 +4,25 @@
* A cosy place for experimental things (2025/10/27)
*
*/
#macro Wagonnet_0 (Longueur)
/* =============================================================== */
#macro Pointe_Wagonnet_0 ()
merge {
cone { 0, 0.06, y*0.33, 0.001 }
sphere { 0, 0.06 }
#local R = rand(Rng1);
#if (R < 0.25)
texture { T_Chrome_1A }
#elseif (R < 0.50)
texture { T_Chrome_2B }
#elseif (R < 0.75)
texture { T_Chrome_3C }
#else
texture { T_Chrome_4D }
#end // IF
}
#end // Macro
/* --------------------------------------------------------------- */
#macro Corps_Wagonnet_0 (Longueur)
object {
/* le corps */
merge {
@ -19,7 +37,7 @@ object {
/* le kiosque (est-ce un sous-marin ?) */
merge {
#local H2 = L2 * 0.60;
#local H2 = L2 * 0.50;
cylinder { <0, 0, 0>, <0, H2, 0>, R/4 }
sphere { <0, 0, 0>, R/4
scale <1, 0.5, 1> translate y*H2
@ -28,17 +46,32 @@ object {
}
#local R = rand(Rng1);
#if (R < 0.333)
texture { Soft_Silver }
#elseif (R < 0.666)
texture { T_Brass_2C }
#elseif (R < 0.25)
texture { GoldDark }
#elseif (R < 0.50)
texture { T_Chrome_5A }
#else
texture { Lightning1 rotate z*90 scale 0.11 }
// texture { Lightning1 rotate z*90 scale 0.09 }
texture { T_Gold_3C }
#end
}
}
#end // macro
// =======================================================
/* --------------------------------------------------------------- */
#macro Wagonnet_0 (Longueur)
union {
object { Corps_Wagonnet_0 (Longueur) }
#for (Foo, 0, 5)
#local DX = (-1.5+Foo*0.35);
#local RP = -30 + (60 * rand(Rng1));
object { Pointe_Wagonnet_0 ()
translate <DX, 0.28, 0> rotate x*RP }
#end
object { Repere scale 0.75 translate <0.6, 0.55, 0.25> }
}
#end // macro
/* =============================================================== */
/*
* nouveau du 25 octobre 2025
*/
@ -157,18 +190,6 @@ scale 0.5
// rotate -y * (clock*0.33)
#end
// =======================================================
/*
* new: 28 octobre 2025
*/
#declare Ground_Texture = texture
{
pigment { rgb <0.51, 0.58, 0.23> }
normal { dents 0.28 scale 1.5}
finish {
ambient 0 specular 0.5 metallic roughness 0.18
reflection { 0.5 metallic }
}
}
// ==============================================================