a lot of change, stay tuned
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14
topview.pov
14
topview.pov
@@ -12,17 +12,20 @@
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#include "hexabenz.inc"
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#include "hexawood.inc"
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object { Le_Decor }
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/* XXX
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#declare TrX = 1.84 * sqrt(NormClock);
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#declare TrY = 0.90 + (3.5 * Cos_01(NormClock));
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#declare TrZ = 9.999 * sqrt(NormClock);
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#declare TrH = <TrX, TrY, TrZ>;
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#declare RrY = 97 * sqrt(NormClock);
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object { HexaCone () rotate y*RrY translate TrH }
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*/
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object { HexaCone () rotate z*9.1 translate <5, 3, -8> }
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object { HexaBenz () translate <-4, 2, -6> }
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#include "dynamic.inc"
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object { HexaCone () rotate z*9.1 translate <7, 3, -8> }
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object { HexaBenz () translate <-9+NormClock, 2, -6> }
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/*
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* nouveau 11 fevrier 2025
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@@ -32,11 +35,12 @@ object { HexaBenz () translate <-4, 2, -6> }
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#declare P = Interpolate(A, B, NormClock);
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object { HexaWood translate P }
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// light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
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// object { Repere scale 2 }
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object { Le_Decor }
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#declare CamY = 31 + (13.37*Cos_01(NormClock));
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#declare LatY = -3 + NormClock;
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#declare LatY = -3 + (1.12*NormClock);
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camera {
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location <-3.60, CamY, 21.09>
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