a lot of change, stay tuned
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23
hexacone.pov
23
hexacone.pov
@@ -10,33 +10,26 @@
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#include "elements.inc"
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#include "hexabenz.inc"
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#declare Cone_Repere = object
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{
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union {
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object { HexaCone () }
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// object { Repere translate <-0.4, -0.2, -0.5> }
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}
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}
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#local K = 1.48;
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object { Cone_Repere rotate y*90 translate <-K, 1.7, 1> }
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object { Cone_Repere translate < K, 1.6, 1> }
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object { HexaCone () rotate y*90 translate <-K, 1.7, 1> }
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object { HexaCone () translate < K, 1.6, 1> }
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object { Le_Decor }
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// =======================================================
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light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
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light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
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// light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
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// light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
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// object { Repere scale 2 }
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camera {
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location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
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look_at <0.37, 1.25, 0>
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location
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<-1.9+(8*NormClock), 0.70+NormClock, 7.59-NormClock>
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look_at <0.07, 1.55, 0>
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// focal_point <0.37, 0.90, 0>
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// aperture 0.046
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// blur_samples 30
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angle 55 - 28 * Cos_01(NormClock)
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angle 55 - 26 * Cos_01(NormClock)
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}
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