oups, forget the right !
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2167808563
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@ -60,5 +60,6 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <0, 1.5, 0> + POS_Cutoff
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right <image_width/image_height, 0, 0>
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angle 35 - 5*Cos_01(NormClock)
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}
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@ -33,6 +33,7 @@ object { Le_Decor }
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camera {
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location <45, 179+(56*NormClock), 18-(17*NormClock)>
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look_at <0, 1.18, 0.17 + (2.4*NormClock)>
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right <image_width/image_height, 0, 0>
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angle 50
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}
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@ -36,6 +36,7 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <LatX, LatY, LatZ>
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right <image_width/image_height, 0, 0>
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angle 60
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}
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@ -66,5 +66,6 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, LatY, 0>
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right <image_width/image_height, 0, 0>
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angle 56 - (19.84 * NormClock)
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}
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@ -229,10 +229,8 @@ plane {
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#local CamZ = CamZ * K;
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camera {
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#if (clock < 225)
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orthographic
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#end
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location <CamX, CamY, CamZ>
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look_at <0, 1.6, 0>
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right <image_width/image_height, 0, 0>
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angle AngleCam
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}
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@ -27,6 +27,7 @@ object { Le_Decor }
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camera {
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location Loc_cam
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look_at Pos_RedB_0 + <0, 1.20, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <0.37, 0.0, 0>
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// aperture 0.046
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// blur_samples 30
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@ -25,6 +25,7 @@ camera {
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location Loc_cam
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#local H = 1.16 + (NormClock*0.34);
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look_at Pos_RedB_1 + <0.02, H, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <0.37, 0.90, 0>
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// aperture 0.046
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// blur_samples 30
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@ -29,6 +29,7 @@ object { Le_Decor }
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camera {
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location LOC
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look_at LAT
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right <image_width/image_height, 0, 0>
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angle 16 + 2.51*NormClock
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}
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@ -75,6 +75,7 @@ light_source { <23, 6, 15>, rgb <0.77, 0.79, 0.80> }
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camera {
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location <3+NormClock, -1.0+(7.777*NormClock), 8.59>
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look_at <0.0, 0.0, 0>
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right <image_width/image_height, 0, 0>
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#if (0)
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focal_point <0.0, 0.0, 0>
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aperture 0.046
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@ -36,5 +36,6 @@ camera {
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// orthographic
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location <CamX, CamY, 0>
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look_at <LatX, LatY, LatZ>
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right <image_width/image_height, 0, 0>
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angle 71 + (NormClock * 10)
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}
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@ -53,6 +53,7 @@ light_source {
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camera {
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location <-2.76, 1.53, 8.76>
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look_at <PosX+0.09, PosY, PosZ-0.03>
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right <image_width/image_height, 0, 0>
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// focal_point <0, 1, 0>
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// aperture 0.046
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// blur_samples 30
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@ -44,6 +44,7 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <0, 0.3, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <2, 1, 12>
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// aperture 0.046
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// blur_samples 30
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@ -30,6 +30,7 @@ object { Le_Decor }
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camera {
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location <CamX, 1.97, CamZ>
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look_at <0.03, LatZ, 0.17>
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right <image_width/image_height, 0, 0>
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// focal_point Lat
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// aperture 0.046
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// blur_samples 30
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@ -27,7 +27,7 @@ object { Le_Decor }
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0.2, < 2, 1.0, -2>,
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0.4, < 1, 1.5, 0>,
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0.6, < 0, 2.2, 0>,
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0.8, <-1, 0.8, 1>,
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0.8, <-1, 0.9, 1>,
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1.0, < 2, 1.0, 2>, // end point
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1.2, < 4, 1.0, 2> // control point
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@ -118,6 +118,7 @@ union {
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camera {
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location Loc_cam
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look_at Lat_cam
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right <image_width/image_height, 0, 0>
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// focal_point <0.37, 0.0, 0>
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// aperture 0.046
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// blur_samples 30
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@ -34,6 +34,7 @@ object { Repere scale 2 translate y*2 }
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camera {
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location PosCam
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look_at LatCam
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right <image_width/image_height, 0, 0>
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angle 50
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}
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@ -45,6 +45,7 @@ object { Le_Decor }
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camera {
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location <-3.60, CamY, 10.09>
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look_at <0, LatY, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <2, 1, 12>
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// aperture 0.046
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// blur_samples 30
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@ -29,6 +29,8 @@ object { Le_Decor }
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camera {
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location Loc_cam
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look_at Pos_RedB_2 + <0, 1.95+NormClock, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <0.37, 0.0, 0>
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// aperture 0.046
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// blur_samples 30
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