@@ -229,10 +229,8 @@ plane {
#local CamZ = CamZ * K;
camera {
#if (clock < 225)
orthographic
#end
location <CamX, CamY, CamZ>
look_at <0, 1.6, 0>
right <image_width/image_height, 0, 0>
angle AngleCam
}
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