commit video full-v0
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22
passage.pov
22
passage.pov
@@ -11,21 +11,29 @@
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#include "metals.inc"
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#include "textures.inc"
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#declare NormClock = clock / 360.0;
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#include "contexte.inc"
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#include "elements.inc"
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// ---------------------------------------
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#declare PosX = 0;
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#declare PosY = 1.20 + (NormClock*0.20);
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#declare PosZ = (NormClock-0.5) * 8.44;
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#declare PosX = 0.333;
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#declare PosY = 1.20 + (NormClock*0.22);
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#declare PosZ = (NormClock-0.5) * 29.22;
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object { HexaCone translate <PosX, PosY, PosZ> }
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#if ( clock > 130 )
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light_source {
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<2, 0.30, -2> color Red
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spotlight
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radius .044
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falloff 2
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tightness 10
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point_at <PosX, PosY, PosZ>
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}
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#end
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camera {
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location <-1.50, 1.23, 9>
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look_at <PosX, 1.50, PosZ>
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location <-1.56, 1.03, 9.76>
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look_at <PosX, PosY, PosZ>
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// focal_point <0, 1, 0>
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// aperture 0.046
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// blur_samples 30
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