add orbital view
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26
contexte.inc
26
contexte.inc
@@ -28,17 +28,38 @@ union {
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object { HexaBalls
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texture { Lightning1 scale 0.33 }
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rotate <clock/3, clock/6, clock/9>
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translate <3, -1+1.11*Cos_010(NormClock), 5>
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translate <3, -1.6+1.01*Cos_010(NormClock), 5>
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}
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object { HexaBalls
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texture { Lightning2 scale 0.56 }
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// rotate <-clock, clock*0.62, clock>
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translate <5, -1+0.92*Cos_010(NormClock), -4>
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translate <5, -1+0.42*Cos_010(NormClock), -4>
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}
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}
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}
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/* ------------------------------------------------------------ */
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#declare RHBlo = 0.24;
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#declare RHBlo2 = RHBlo * 0.56;
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#declare HexaBlob = object
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{
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blob {
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// threshold 0.01 + NormClock
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threshold 0.01
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sphere { <0, 0, 0>, RHBlo, 1 }
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#local E = RHBlo * 1.210;
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#local W = 0.1;
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sphere { <-E, 0, 0>, RHBlo2, W }
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sphere { < E, 0, 0>, RHBlo2, W }
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sphere { < 0, -E, 0>, RHBlo2, W }
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sphere { < 0, E, 0>, RHBlo2, W }
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sphere { < 0, 0, -E>, RHBlo2, W }
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sphere { < 0, 0, E>, RHBlo2, W }
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}
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}
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// =======================================================
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#declare Le_Sol = object
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{
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@@ -107,6 +128,7 @@ sky_sphere {
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pigment {
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gradient y
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color_map {
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[ 0.2 color Gray10 ]
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[ 0.5 color Orange*0.7 ]
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[ 1.0 color Yellow*0.5 ]
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}
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