commit big mess before refactoring
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@@ -11,6 +11,7 @@
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#include "elements.inc"
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#include "hexabenz.inc"
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#include "hexawood.inc"
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#include "trident.inc"
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#declare A = <-SzSol, 16, -8>;
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#declare B = <SzSol+4, 18, -11>;
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@@ -34,7 +35,7 @@ object { Le_Decor }
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// object { Repere scale 3 translate <SzSol, 2, SzSol> }
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#local DistCam = 239;
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#local DistCam = 280;
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#local CK = 0.56 + (0.72 * NormClock);
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#declare CamX = DistCam * sin(CK);
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#declare CamY = 28;
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