commit big mess before refactoring

This commit is contained in:
Tonton Th
2025-03-07 10:51:57 +01:00
parent f417711da3
commit c65090e4a2
18 changed files with 233 additions and 100 deletions

View File

@@ -11,6 +11,7 @@
#include "elements.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// ---------------------------------------
@@ -18,10 +19,10 @@
#declare PosX = 2.95;
#declare PosY = 2.60 + (NormClock*0.28);
#declare PosZ = (NormClock-0.5) * 53.27;
#declare PosZ = (NormClock-0.5) * 41.27;
object { HexaCone () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+2.96, PosY+1.72, PosZ-11.5> }
object { HexaCone () translate <PosX+2.96, PosY+1.82, PosZ-15.5> }
object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
object { Le_Decor }
@@ -40,7 +41,7 @@ light_source {
#if ( (clock > 230) & (clock < 300) )
light_source {
<2, 0.30, -2> color White
<2, 0.30, -2> color Green
spotlight
radius .044
falloff 2
@@ -50,7 +51,7 @@ light_source {
#end
camera {
location <-2.76, 1.03, 9.76>
location <-2.76, 1.03, 8.76>
look_at <PosX+0.08, PosY, PosZ>
// focal_point <0, 1, 0>
// aperture 0.046