commit big mess before refactoring
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@@ -11,6 +11,7 @@
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#include "elements.inc"
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#include "hexabenz.inc"
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#include "hexawood.inc"
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#include "trident.inc"
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// ---------------------------------------
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@@ -18,10 +19,10 @@
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#declare PosX = 2.95;
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#declare PosY = 2.60 + (NormClock*0.28);
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#declare PosZ = (NormClock-0.5) * 53.27;
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#declare PosZ = (NormClock-0.5) * 41.27;
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object { HexaCone () translate <PosX, PosY, PosZ> }
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object { HexaCone () translate <PosX+2.96, PosY+1.72, PosZ-11.5> }
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object { HexaCone () translate <PosX+2.96, PosY+1.82, PosZ-15.5> }
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object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
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object { Le_Decor }
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@@ -40,7 +41,7 @@ light_source {
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#if ( (clock > 230) & (clock < 300) )
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light_source {
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<2, 0.30, -2> color White
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<2, 0.30, -2> color Green
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spotlight
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radius .044
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falloff 2
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@@ -50,7 +51,7 @@ light_source {
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#end
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camera {
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location <-2.76, 1.03, 9.76>
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location <-2.76, 1.03, 8.76>
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look_at <PosX+0.08, PosY, PosZ>
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// focal_point <0, 1, 0>
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// aperture 0.046
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