commit big mess before refactoring
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@@ -11,35 +11,48 @@
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#include "contexte.inc"
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#include "elements.inc"
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#include "hexabenz.inc"
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#include "hexawood.inc"
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#include "trident.inc"
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// =======================================================
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#for (idX, 0, 5)
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#for (idZ, 0, 5)
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#include "dynamic.inc"
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#local posX = (idX * 4.72) - 11.6 + (rand(Rng1)-0.5);
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#for (idX, -3, 3)
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#for (idZ, -3, 3)
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#local posX = (idX * 4.72) + (rand(Rng1)-0.5);
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#local posY = 3.1 + (1.2*(rand(Rng1)-0.5));
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#local posZ = (idZ * 4.37) - 7.9;
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#local posZ = (idZ * 4.37) ;
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#local Rx = (rand(Rng1) - 0.5) * 8;
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#local Ry = (rand(Rng1) - 0.5) * 14;
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#local Rz = (rand(Rng1) - 0.5) * 11;
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#if (rand(Rng1) < 0.515)
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object { HexaCone ()
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rotate <Rx, Ry, Rz>
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// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
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// #debug concat("position Z ", str(posZ,7,3),"\n")
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#if ( (abs(posX)>1) & (abs(posZ)>0.5) )
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#if (rand(Rng1) < 0.555)
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object { HexaCone () rotate <Rx, Ry, Rz>
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translate <posX, posY, posZ> }
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#else
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object { HexaBenz ()
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rotate <Rx, Ry, Rz>
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object { HexaBenz () rotate <Rx, Ry, Rz>
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translate <posX, posY, posZ> }
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#end
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#end
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#end
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// #debug "\n"
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#end // if pos...
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#end // loop IDX
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#end //loop idZ
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// =======================================================
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object { Le_Decor }
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// object { Repere scale 5 translate y }
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// object { Repere scale 5 translate y }
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#local CamX = -8.7 + (6.6*Cos_01(NormClock));
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#local CamY = 2.95 + (18.64*Cos_01(NormClock));
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@@ -48,5 +61,5 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, -NormClock, 0>
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angle 60 - (3.97 * NormClock)
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angle 64 - (3.97 * NormClock)
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}
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