commit big mess before refactoring
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50
dynamic.inc
50
dynamic.inc
@@ -1,10 +1,43 @@
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/*
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*/
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object { Les_Bibelots rotate y*clock translate <28, -1, -32> }
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/*
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* on fait passer un hexatruc dans le ciel
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*/
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#declare A = <-SzSol, 22, -10>;
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#declare B = < SzSol+4, 18, -11>;
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#declare P = Interpolate(A, B, NormClock);
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object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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#declare HC_A = <0.03, 1.18, 0.17>;
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#declare HC_B = <2.0, 5.0, 9.0>;
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/*
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* le vaisseau "trident" passe a travers les
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* trous de l'underground
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*/
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#declare Truc = object
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{
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cylinder { -y, y, 0.8 }
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pigment { color Red }
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}
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#fopen Trid "WS/tridents.log" write
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#for (Foo, 0, 5)
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#declare Dy = -3+(11*NormClock);
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#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
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#write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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UnderHoles[Foo], " ", Tr, "\n")
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object { Trident_A () translate Tr }
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#end
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#fclose Trid
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/*
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* echange hexacone et hexabenz
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*/
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#declare HC_A = <0.03, 2.18, 0.17>;
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#declare HC_B = <3.00, 11.07, 11.09>;
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#declare HC_P = Interpolate(HC_A, HC_B, Cos_01(NormClock));
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#declare RX = -9+(NormClock*11);
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#declare RY = 122 * (exp(NormClock) - 1.0);
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@@ -12,19 +45,18 @@ object { HexaCone ()
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rotate <RX, RY, -4>
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translate HC_P
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}
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#declare HB_A = <-4.0, 7.0, 5.0>;
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#declare HB_B = <0.03, 1.22, 0.17>;
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#declare HB_A = <-5.00, 10.0, 6.33>;
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#declare HB_B = < 0.03, 2.32, -0.37>;
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#declare HB_P = Interpolate(HB_A, HB_B, Cos_01(NormClock));
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#declare RY = -75 * (exp(NormClock*2) - 1.0);
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#declare RY = -75 * (exp(NormClock*1.8) - 1.0);
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#declare RZ = -7+(7*NormClock);
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object { HexaBenz ()
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rotate <6, RY, RZ> translate HB_P }
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/*
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* nouveau 11 fevrier 2025
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* passage d'un hexawood près de la base
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*/
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#declare A = <-21, -1.9, (SzSol/2)+8>;
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#declare B = < 24, -2.4, (SzSol/2)+5>;
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#declare A = <-21, 1.1, (SzSol/2)+8>;
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#declare B = < 24, 1.1, (SzSol/2)+5>;
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#declare P = Interpolate(A, B, NormClock);
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object { HexaWood translate P }
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