commit du dimanche soir de la flemme
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33
globals.inc
33
globals.inc
@@ -11,7 +11,7 @@ global_settings {
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#include "stones.inc"
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#include "woods.inc"
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#declare Rng1 = seed(1664);
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#declare Rng1 = seed(1789);
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#declare foo = rand(Rng1);
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#declare Rng2 = seed(now*24*60*60);
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#declare bar = rand(Rng2);
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@@ -24,10 +24,10 @@ global_settings {
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*/
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#declare SzSol = 34;
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#declare H_sol = 0.100;
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#declare H_sol = 0.000; // c'est quoi exactement ?
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#declare SzBase = 2.90;
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#declare H_base = 0.50;
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#declare H_base = 0.23;
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#declare R_basecone = 0.117;
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#declare H_cone = 0.97;
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@@ -36,7 +36,7 @@ global_settings {
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#declare H_gyro = 2.10;
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#declare H_gylampe = 0.25;
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#declare H_QuadriLight = 36;
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#declare H_QuadriLight = 34;
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#declare E_QuadriLight = SzSol * 1.35;
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/* ------------------------------------------------------------ */
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@@ -53,7 +53,7 @@ finish { phong 0.01 }
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#declare T_WIP_alert = texture
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{
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pigment { color Red }
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finish { specular 0.90 }
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finish { ambient 1 specular 0.90 }
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}
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#declare T_Planete_A = texture
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@@ -69,22 +69,39 @@ finish { metallic 0.50 reflection 0.55 }
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}
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/*
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* deux textures
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* deux textures pour faire des batiments
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*/
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#declare T_Beton_1 = texture
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{
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pigment { color <0.9, 0.8, 0.8> }
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pigment { color <0.9, 0.8, 0.7> }
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normal { dents 0.75 scale 0.3 }
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finish { roughness 1.00 }
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}
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#declare T_Beton_2 = texture
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{
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pigment { color <0.7, 0.6, 0.6> }
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pigment { color <0.7, 0.6, 0.5> }
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normal { dents 0.25 scale 2 }
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finish { roughness 1.00 }
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}
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#declare Flashy = texture {
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pigment {
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onion
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colour_map {
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[0.00, Red ]
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[0.40, Gray50 ]
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[1.00, Blue ]
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}
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turbulence 3.14159
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scale 0.50
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}
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finish {
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emission 0 ambient 1 diffuse 0 specular 0
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}
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}
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/* ------------------------------------------------------------ */
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/*
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* Usefull macros
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