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contexte.inc
22
contexte.inc
@ -6,11 +6,11 @@ height_field {
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png "datas/hf.png"
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png "datas/hf.png"
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smooth
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smooth
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translate <-.5, 0, -.5>
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translate <-.5, 0, -.5>
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scale <18, 0.85, 18>
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scale <21, 0.88, 21>
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texture {
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texture {
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pigment { color DarkGreen }
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pigment { color DarkGreen }
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normal { bumps 0.035 scale 0.186 }
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normal { bumps 0.035 scale 0.186 }
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finish { phong 0.111 }
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finish { phong 0.125 }
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}
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}
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}
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}
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@ -22,29 +22,35 @@ cylinder { 0, <0, 0, 1>, 0.005 pigment { color Blue } }
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#if (1)
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#if (1)
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light_source {
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light_source {
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<3, 3.50, 2> color Gray90
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<0.3, 2.50, 2.8> color Gray90
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spotlight
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spotlight
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radius 12
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radius 14
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falloff 10
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falloff 10
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tightness 10
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tightness 10
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point_at <0, 0.95, 0.22222222>
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point_at <0, 0.95, 0.22222222>
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}
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}
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#end
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#end
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#if (1)
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#if ( (clock>166) & (clock<213) )
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light_source {
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light_source {
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<4, 0.30, -2> color Gray90
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<2, 0.30, -2> color Orange
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spotlight
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spotlight
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radius 12
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radius 12
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falloff 20
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falloff 20
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tightness 10
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tightness 10
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point_at <0, 0.80, 0.22222>
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point_at <-0.08, 0.80, 0.17>
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}
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}
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#end
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#end
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#if (1)
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#if (1)
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light_source {
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light_source {
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<-5, 5.50, 8> color White
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<-5, 5.50, 8>
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#if ( (clock > 290) & (clock<344) )
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#local Couleur = rgb <0.20, 0.20, 0.80>;
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#else
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#local Couleur = rgb <0.80, 0.80, 0.70>;
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#end
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color Couleur
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spotlight
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spotlight
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radius 8
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radius 8
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falloff 10
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falloff 10
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