camera tweaking
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@ -36,7 +36,7 @@ object { Le_Decor }
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// object { Repere scale 3 translate <SzSol, 2, SzSol> }
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#local DistCam = 290;
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#local CK = 0.333 + (0.42 * NormClock);
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#local CK = 0.333 + (0.33 * NormClock);
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#declare CamX = DistCam * sin(CK);
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#declare CamY = 28;
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#declare CamZ = DistCam * cos(CK);
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@ -47,5 +47,5 @@ camera {
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// focal_point <2, 1, 12>
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// aperture 0.046
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// blur_samples 30
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angle 9
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angle 8
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}
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