big revamping, part 1
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20
survol.pov
20
survol.pov
@@ -7,19 +7,10 @@
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#include "globals.inc"
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#include "contexte.inc"
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#include "hexacone.inc"
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#include "hexabenz.inc"
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#include "hexawood.inc"
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#include "trident.inc"
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// =======================================================
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#include "dynamic.inc"
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#include "all.inc"
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object { Le_Decor }
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object { Repere scale 2 translate y*2 }
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// =======================================================
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@@ -29,12 +20,15 @@ object { Repere scale 2 translate y*2 }
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#declare PosCam = Interpolate(Debut, Fin, Pos);
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#declare LatX = 0.414 * sin(NormClock*6.1);
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#declare LatCam = PosCam + <LatX, -20, -(4+(NormClock+11))>;
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#declare LatZ = -9 + (NormClock+11);
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#declare LatCam = PosCam + <LatX, 1, LatZ>;
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//
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object { Repere scale 2 translate LatCam }
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camera {
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location PosCam
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look_at LatCam
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look_at 0
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right <image_width/image_height, 0, 0>
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angle 50
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angle 80
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}
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