big revamping, part 1
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22
contexte.inc
22
contexte.inc
@@ -6,9 +6,7 @@
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/* ======================================================= */
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#include "groundbase.inc"
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#include "xperiment.inc"
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#include "gadgets.inc"
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#debug "+++++++++++++++++++++ debut contexte\n"
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/* ======================================================= */
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/*
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@@ -210,11 +208,11 @@ blob {
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/* ======================================================= */
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/*
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* on déclare et rempli le tableau avec la place des trous
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*/
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#declare UnderHoles = array[6]
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/*
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* on rempli le tableau avec la place des trous
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*/
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#for (Idx, 0, 5)
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#local Angle = (Idx + 0.19) * 1.090;
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#local Px = sin(Angle) * (SzSol * 0.97);
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@@ -336,7 +334,7 @@ sky_sphere {
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color_map {
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[ 0.2 color Gray20 ]
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[ 0.4 color rgb <.5, .45, .4> ]
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[ 0.7 color Gray40 ]
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[ 0.7 color Gray50 ]
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[ 0.9 color rgb <.5, .5, .45> ]
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[ 1.0 color Gray20 ]
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}
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@@ -356,7 +354,10 @@ sky_sphere {
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{
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union {
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object { Underground }
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#include "groundbase.inc"
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object { La_GroundBase }
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object { RoundBase_0 (T_Beton_1)
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translate <RedB_0_X, 0, RedB_0_Z> }
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object { RoundBase_0 (T_Beton_2)
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@@ -379,9 +380,10 @@ union {
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object { OpenBox(1.5, 0.06) translate <-19, 1.49, -88> }
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object { OpenBox(1.5, 0.06) translate <-18, 1.52, -104> }
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object { OpenBox(1.5, 0.06) translate <-19, 1.52, -134> }
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object { Les_Cahutes () translate <29, 0, -79> }
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object { Les_Cahutes () translate <31, 0, -91> }
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object { Les_Cahutes () translate <20, 0, -104> }
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#for (Foo, 0, 5)
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object { Les_Cahutes () translate <29, 0, -(77+Foo*9)> }
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#end // for
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}
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}
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/* ------------------------------------------------------------ */
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