le commit avant-sieste
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@@ -75,10 +75,13 @@ object {
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// #debug concat(" Arche, val = ", str(Val, 6, 4), "\n")
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merge {
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#local Ha = 2;
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#local D2 = Val * 1.414;
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// mettre une base de la colonne
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cylinder { <-1, 0, 0>, <-1, 0.20, 0> Val*1.49 }
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cylinder { < 1, 0, 0>, < 1, 0.20, 0> Val*1.41 }
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sphere { < 1, 0.20, 0> Val*1.41 }
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cylinder { <-1, 0, 0>, <-1, 0.20, 0> D2 }
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cylinder { < 1, 0, 0>, < 1, 0.20, 0> D2 }
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sphere { 0, D2 scale <1, 0.5, 1> translate <-1, 0.20, 0> }
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sphere { 0, D2 scale <1, 0.5, 1> translate < 1, 0.20, 0> }
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// les deux futs de l'arche
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cylinder { <-1, 0, 0>, <-1, Ha, 0>, Val }
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cylinder { < 1, 0, 0>, < 1, Ha, 0>, Val }
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#if (rand(Rng1) < 0.50)
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@@ -134,7 +137,7 @@ union {
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#macro Cahute_0 ()
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difference {
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#local KX = 0.55;
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#local KX = 0.52;
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#local KH = 1.80 + rand(Rng1) ;
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// #debug concat(" Cahute_0, KH = ", str(KH, 6, 4), "\n")
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#local KZ = KX + (0.24*rand(Rng1));
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@@ -150,12 +153,9 @@ difference {
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#local R = rand(Rng1);
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// #debug concat("Random = ", str(R, 6, 4), "\n")
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#if ( R < 0.19 )
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texture { T_Planete_A }
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#elseif ( R < 0.56 )
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texture { T_Beton_1 }
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#else
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texture { T_Beton_2 }
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#if ( R < 0.19 ) texture { T_Planete_A }
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#elseif ( R < 0.56 ) texture { T_Beton_1 }
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#else texture { T_Beton_2 }
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#end // if
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rotate y * (277 * rand(Rng1))
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