preparing the next release, stay tuned
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@@ -17,36 +17,40 @@
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#for (idX, 0, 4)
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#for (idZ, 0, 4)
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#local posX = (idX * 4.56) - 6.5;
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#local posY = 1.3 * (rand(Rng1)-0.5);
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#local posZ = (idZ * 4.24) - 8.9;
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#local Ry = (rand(Rng1) - 0.5) * 16;
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#local posX = (idX * 4.56) - 7.5 + (rand(Rng1)-0.5);
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#local posY = 2.3 + (1.2*(rand(Rng1)-0.5));
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#local posZ = (idZ * 4.24) - 7.9;
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#local Rx = (rand(Rng1) - 0.5) * 8;
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#local Ry = (rand(Rng1) - 0.5) * 14;
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#local Rz = (rand(Rng1) - 0.5) * 11;
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#if (rand(Rng1) < 0.515)
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object { HexaCone ()
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rotate y*Ry translate <posX, posY, posZ> }
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rotate <0, Ry, Rz>
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translate <posX, posY, posZ> }
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#else
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object { HexaBenz ()
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rotate y*Ry translate <posX, posY, posZ> }
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rotate <0, Ry, Rz>
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translate <posX, posY, posZ> }
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#end
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#end
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#end
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// =======================================================
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#if (NormClock < 0.08)
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#if (NormClock < 0.09)
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light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
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#end
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light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> }
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object { Le_Decor }
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// object { Repere scale 5 }
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#local CamX = -8.7+(6.6*NormClock);
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#local CamY = -5+(11.9*Cos_01(NormClock));
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#local CamZ = 15.06+(2.9*Cos_010(NormClock));
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#local CamY = 1.9+(13.37*Cos_01(NormClock));
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#local CamZ = 15.86+(12.9*Cos_01(NormClock));
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camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, 0.0, 0>
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angle 53 - (3.57 * NormClock)
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look_at <0.0, -0.3, 0>
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angle 60 - (3.97 * NormClock)
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}
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