preparing the next release, stay tuned

This commit is contained in:
Tonton Th
2025-01-27 03:34:51 +01:00
parent 1944fdd337
commit 949d5b328d
12 changed files with 126 additions and 98 deletions

View File

@@ -17,36 +17,40 @@
#for (idX, 0, 4)
#for (idZ, 0, 4)
#local posX = (idX * 4.56) - 6.5;
#local posY = 1.3 * (rand(Rng1)-0.5);
#local posZ = (idZ * 4.24) - 8.9;
#local Ry = (rand(Rng1) - 0.5) * 16;
#local posX = (idX * 4.56) - 7.5 + (rand(Rng1)-0.5);
#local posY = 2.3 + (1.2*(rand(Rng1)-0.5));
#local posZ = (idZ * 4.24) - 7.9;
#local Rx = (rand(Rng1) - 0.5) * 8;
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rz = (rand(Rng1) - 0.5) * 11;
#if (rand(Rng1) < 0.515)
object { HexaCone ()
rotate y*Ry translate <posX, posY, posZ> }
rotate <0, Ry, Rz>
translate <posX, posY, posZ> }
#else
object { HexaBenz ()
rotate y*Ry translate <posX, posY, posZ> }
rotate <0, Ry, Rz>
translate <posX, posY, posZ> }
#end
#end
#end
// =======================================================
#if (NormClock < 0.08)
#if (NormClock < 0.09)
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end
light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> }
object { Le_Decor }
// object { Repere scale 5 }
#local CamX = -8.7+(6.6*NormClock);
#local CamY = -5+(11.9*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock));
#local CamY = 1.9+(13.37*Cos_01(NormClock));
#local CamZ = 15.86+(12.9*Cos_01(NormClock));
camera {
location <CamX, CamY, CamZ>
look_at <0.0, 0.0, 0>
angle 53 - (3.57 * NormClock)
look_at <0.0, -0.3, 0>
angle 60 - (3.97 * NormClock)
}