a small tuning
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@ -83,7 +83,7 @@ difference {
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#macro HW_une_patte ()
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merge {
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/* XXX */
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#local RP = 0.042;
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#local RP = 0.040;
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sphere { 0, RP scale <1, 0.84, 1> translate 0.35*y }
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cylinder { 0, 0.35*y, RP }
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sphere { 0, 0.09 scale <1, 0.29, 1> }
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@ -123,7 +123,7 @@ merge {
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#end // FOR
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}
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texture { GoldDark }
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rotate y * 65 * Cos_010(NormClock)
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rotate y * (165 * NormClock)
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translate y*0.32
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}
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/* ------------------------------------------------------------ */
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