essential adjustements

This commit is contained in:
Tonton Th 2026-02-12 10:35:40 +01:00
parent e5439eee54
commit 77c82f6e96

View File

@ -11,7 +11,7 @@ global_settings {
#include "stones.inc"
#include "woods.inc"
#declare Rng1 = seed(1121);
#declare Rng1 = seed(1221);
#declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2);
@ -41,7 +41,7 @@ global_settings {
#declare R_circular = (SzSol * 1.60);
#declare R_hole = 3.1;
#declare R_hole = 3.1; // holes in the background
/* ------------------------------------------------------------ */
/*
@ -57,8 +57,8 @@ finish { phong 0.33 ambient 0.33 }
#declare T_WIP_color = texture
{
#local V = (sin(clock*0.122) / 2) + 0.5;
pigment { color Cyan * V }
#local V = (sin(clock*0.142) / 2) + 0.5;
pigment { color Orange * V }
finish { phong 0.23 ambient 0.30 }
}
@ -203,7 +203,7 @@ pigment {
[1.00 color Black ]
}
}
finish { phong 0.23 ambient 0.40 }
finish { phong 0.23 ambient 0.30 }
scale <3, 4, 3>
}
/* ------------------------------------------------------------ */
@ -214,12 +214,12 @@ scale <3, 4, 3>
pigment {
wood
color_map {
[0.0 color Gray70 ]
[0.0 color Gray60 ]
[0.5 color Gray80 ]
[0.5 color Blue ]
[1.0 color Blue ]
}
// XXX rotate y*49
turbulence 0.04
translate <NormClock*0.1, sqrt(NormClock*0.4),
NormClock*0.333>
scale <0.2, 0.3, 1>
@ -227,6 +227,15 @@ scale <3, 4, 3>
finish { phong 1 }
}
// le 10 fevrier 2026 -----------------
#declare T_WIP_dents = texture
{
pigment { color <0.36, 0.6, 0.79> }
normal { dents 2.94 scale 0.15 }
rotate <12, 34, 56>
finish { specular 0.40 ambient 0.59 }
}
/* ------------------------------------------------------------ */
#declare GoldDark = texture