diff --git a/globals.inc b/globals.inc index 081967a..db7250c 100644 --- a/globals.inc +++ b/globals.inc @@ -11,7 +11,7 @@ global_settings { #include "stones.inc" #include "woods.inc" -#declare Rng1 = seed(1121); +#declare Rng1 = seed(1221); #declare foo = rand(Rng1); #declare Rng2 = seed(now*24*60*60); #declare bar = rand(Rng2); @@ -41,7 +41,7 @@ global_settings { #declare R_circular = (SzSol * 1.60); -#declare R_hole = 3.1; +#declare R_hole = 3.1; // holes in the background /* ------------------------------------------------------------ */ /* @@ -57,8 +57,8 @@ finish { phong 0.33 ambient 0.33 } #declare T_WIP_color = texture { -#local V = (sin(clock*0.122) / 2) + 0.5; -pigment { color Cyan * V } +#local V = (sin(clock*0.142) / 2) + 0.5; +pigment { color Orange * V } finish { phong 0.23 ambient 0.30 } } @@ -203,7 +203,7 @@ pigment { [1.00 color Black ] } } -finish { phong 0.23 ambient 0.40 } +finish { phong 0.23 ambient 0.30 } scale <3, 4, 3> } /* ------------------------------------------------------------ */ @@ -214,12 +214,12 @@ scale <3, 4, 3> pigment { wood color_map { - [0.0 color Gray70 ] + [0.0 color Gray60 ] [0.5 color Gray80 ] [0.5 color Blue ] [1.0 color Blue ] } - // XXX rotate y*49 + turbulence 0.04 translate scale <0.2, 0.3, 1> @@ -227,6 +227,15 @@ scale <3, 4, 3> finish { phong 1 } } +// le 10 fevrier 2026 ----------------- +#declare T_WIP_dents = texture +{ +pigment { color <0.36, 0.6, 0.79> } +normal { dents 2.94 scale 0.15 } +rotate <12, 34, 56> +finish { specular 0.40 ambient 0.59 } +} + /* ------------------------------------------------------------ */ #declare GoldDark = texture