a lot of minor changes
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10
splined.pov
10
splined.pov
@@ -21,7 +21,7 @@ object { Le_Decor }
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// =======================================================
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#declare Spline_1 =
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spline {
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natural_spline
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cubic_spline
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-0.2, <-2, 1.0, -2>, // control point
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0.0, < 0, 1.3, -2>, // start point
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@@ -39,8 +39,8 @@ object { Le_Decor }
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#declare ViewSpline = object
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{
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union {
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#for (CK, 0.00, 1.00, 0.0024)
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sphere { <0,0,0>, 0.028
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#for (CK, 0.00, 1.00, 0.0017)
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sphere { <0,0,0>, 0.022
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texture{
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pigment {color rgb <0.20, 0.14, 0.14> }
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finish {ambient 0.15 diffuse 0.85 phong 0.6 }
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@@ -98,7 +98,7 @@ union {
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/* P1 and P2 are computed in AllTheSpline object */
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#local P1B = (P1 * 10) + <0, 2, 0>;
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#local P2B = (P2 * 10) + <0, 2, 0>;
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#local P2B = (P2 * 8) + <0, 2, 0>;
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#if ( Flag )
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#declare Loc_cam = <87-(12*NormClock), 29-NormClock, 4-(9*exp(NormClock))>;
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#declare Lat_tmp = Interpolate(P1, P2, 0.50);
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@@ -106,7 +106,7 @@ union {
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#declare Ang_cam = 105;
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#else
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#declare Loc_cam = P1B;
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#declare Lat_cam = P2B * 0.85;
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#declare Lat_cam = P2B; // XXX * 0.85;
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#declare Ang_cam = 52;
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#end
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