a lot of minor changes
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@@ -17,9 +17,9 @@ merge {
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cylinder { 0, y/6, 0.33 }
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#local R = rand(Rng1);
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#if ( R < 0.52)
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texture { T_WIP_alert }
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texture { T_Beton_1 }
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#else
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texture { M_Texture }
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texture { T_Beton_2 }
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#end
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}
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#end // macro
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@@ -45,7 +45,7 @@ merge {
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#if (rand(Rng1) < 0.52)
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texture { tPlasticOrange }
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#else
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texture { Ruby_Glass }
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texture { tPlasticGreen }
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#end // if
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scale <0.62, 0.5, 0.61>
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