add random texture
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@ -15,7 +15,12 @@
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merge {
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cylinder { 0, y/2, 0.07 }
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cylinder { 0, y/6, 0.33 }
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#local R = rand(Rng1);
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#if ( R < 0.52)
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texture { T_WIP_alert }
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#else
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texture { WIP_color }
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#end
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}
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#end // macro
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// ------------------------------------------------------ ##
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