ajust some dynamic knobes
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10
dynamic.inc
10
dynamic.inc
@ -52,7 +52,8 @@ union {
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}
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object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 }
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object { Trident_A() rotate z * (3*NormClock)
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/* le trident posé sur son estrade */
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object { Trident_A() rotate z * (3.5*NormClock)
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translate x*0.80
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rotate y*(520*Cos_01(NormClock))
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translate Pos_RedB_2 + (y*2) }
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@ -65,7 +66,7 @@ object { Trident_A() rotate z * (3*NormClock)
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#declare P = Interpolate(A, B, NormClock);
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object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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/*
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/* -----------------------------------------------
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* le vaisseau "trident" passe a travers les
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* trous de l'underground
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*/
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@ -73,10 +74,11 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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#for (Foo, 0, 5)
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#declare Dy = rand(Rng1)-3+(11*NormClock);
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#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
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#declare Ry = ((rand(Rng1)-NormClock)*87);
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#declare Ry = ((rand(Rng1)-NormClock)*97);
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// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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// Ry, " ", Tr, "\n")
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object { Trident_A () translate y*rand(Rng1) rotate y*Ry translate Tr }
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object { Trident_A () translate y+( (3*rand(Rng1)) - 1.5)
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rotate y*Ry translate Tr }
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#end
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// #fclose Trid
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