ajust some dynamic knobes

This commit is contained in:
Tonton Th 2025-12-19 19:27:04 +01:00
parent ef1737006d
commit 674654cc62

View File

@ -52,7 +52,8 @@ union {
}
object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 }
object { Trident_A() rotate z * (3*NormClock)
/* le trident posé sur son estrade */
object { Trident_A() rotate z * (3.5*NormClock)
translate x*0.80
rotate y*(520*Cos_01(NormClock))
translate Pos_RedB_2 + (y*2) }
@ -65,7 +66,7 @@ object { Trident_A() rotate z * (3*NormClock)
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((12*NormClock)+80) translate P }
/*
/* -----------------------------------------------
* le vaisseau "trident" passe a travers les
* trous de l'underground
*/
@ -73,10 +74,11 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
#for (Foo, 0, 5)
#declare Dy = rand(Rng1)-3+(11*NormClock);
#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
#declare Ry = ((rand(Rng1)-NormClock)*87);
#declare Ry = ((rand(Rng1)-NormClock)*97);
// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
// Ry, " ", Tr, "\n")
object { Trident_A () translate y*rand(Rng1) rotate y*Ry translate Tr }
object { Trident_A () translate y+( (3*rand(Rng1)) - 1.5)
rotate y*Ry translate Tr }
#end
// #fclose Trid