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@@ -21,11 +21,11 @@ object { Le_Decor }
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#declare CamX = R_around * cos(CK);
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#declare CamY = 15.777 + (4*Cos_010(NormClock));
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#declare CamZ = R_around * sin(CK);
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#declare CamZ = R_around * 1.5 * sin(CK);
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camera {
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location <CamX, CamY, CamZ>
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look_at <0, 2, 0>
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right <image_width/image_height, 0, 0>
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angle 45
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angle 44
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}
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