smaller is better
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hexastar.inc
10
hexastar.inc
@ -8,15 +8,15 @@
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/* ============================================================ */
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/* ============================================================ */
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/* Un des six éléments de base */
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/* Un des six éléments de base */
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#declare HS_radius = 0.496;
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#declare HS_radius = 0.418;
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#macro HS_element_a ()
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#macro HS_element_a ()
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union {
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union {
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#local R_a = 0.18;
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#local R_a = HS_radius * 0.33333;
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#local Small = 0.00001;
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#local Small = 0.00001;
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cone { <-1.5, 0, 0>, Small, <-0.6, 0, 0>, R_a }
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cone { <-1.4, 0, 0>, Small, <-0.6, 0, 0>, R_a }
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sphere { 0, R_a scale <0.3, 1, 1> translate <-0.6, 0, 0> }
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sphere { 0, R_a scale <0.3, 1, 1> translate <-0.6, 0, 0> }
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cone { < 1.5, 0, 0>, Small, < 0.6, 0, 0>, R_a }
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cone { < 1.4, 0, 0>, Small, < 0.6, 0, 0>, R_a }
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sphere { 0, R_a scale <0.3, 1, 1> translate < 0.6, 0, 0> }
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sphere { 0, R_a scale <0.3, 1, 1> translate < 0.6, 0, 0> }
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#local R = rand(Rng1);
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#local R = rand(Rng1);
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#if ( R < 0.50 ) texture { GoldDark }
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#if ( R < 0.50 ) texture { GoldDark }
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@ -30,7 +30,7 @@ union {
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*/
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*/
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#declare HS_element_central = object
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#declare HS_element_central = object
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{
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{
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torus { HS_radius, 0.019 scale <1, 15.92, 1> rotate z*90 }
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torus { HS_radius, 0.0182 scale <1, 25.90, 1> rotate z*90 }
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texture { Gold_Nugget }
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texture { Gold_Nugget }
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}
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}
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