un bon gros paquet de changements :)
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@@ -131,12 +131,12 @@ merge {
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#local DZ = Hc_rad*0.35 * cos(radians(Foo+30));
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merge {
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cylinder { 0, 0.05*y, 0.006 }
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cone { 0.05*y, 0.006, 0.08*y, 0.012 }
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cone { 0.03*y, 0.006, 0.08*y, 0.012 }
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sphere { 0.08*y, 0.013 }
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translate <DX, 0, DZ>
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}
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#end
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}
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#local R = rand(Rng1);
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texture { T_WIP_color }
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}
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