Easter Egg commit (big!)
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@@ -63,7 +63,7 @@ union {
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#declare Patrouille = object
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{
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union {
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#local EX = 1.9;
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#local EX = 1.9 + (0.3*cos(NormClock*5));
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#local EZ = 2.0 + (0.5*sin(NormClock*2));
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object { Trident_A () rotate x*87 }
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object { HexaBenz () translate <-EX, 0, -EZ> }
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@@ -81,11 +81,11 @@ merge {
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sphere { 0, 0.06 }
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#local R = rand(Rng1);
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#if (R < 0.25)
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texture { T_Chrome_3A }
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texture { R_Texture }
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#elseif (R < 0.50)
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texture { T_Chrome_2B }
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texture { Y_Texture }
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#elseif (R < 0.75)
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texture { T_Chrome_3C }
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texture { G_Texture }
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#else
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texture { T_Chrome_3D }
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#end // IF
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@@ -129,7 +129,7 @@ union {
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object { Corps_Wagonnet_0 (Longueur) }
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#for (Foo, 0, 5)
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#local DX = 0.35 - (Foo*0.24);
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#local RP = -30 + (60 * rand(Rng1));
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#local RP = -30 + (80 * rand(Rng1));
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object { Pointe_Wagonnet_0 ()
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translate <DX, 0.31, 0> rotate x*RP }
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#end
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@@ -264,10 +264,10 @@ difference {
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#local R = rand(Rng1);
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// #debug concat("Random = ", str(R, 6, 4), "\n")
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#if ( R < 0.23 ) texture { T_Planete_B }
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#if ( R < 0.27 ) texture { T_Planete_B }
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#elseif ( R < 0.56 ) texture { T_Beton_1 }
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#else texture { T_Beton_2 }
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#end // if
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#else texture { T_Planete_A }
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#end // if R
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rotate y * (207 * rand(Rng1))
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}
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