Easter Egg commit (big!)
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10
passage.pov
10
passage.pov
@@ -11,7 +11,7 @@
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#include "all.inc"
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#declare PosX = 3.95;
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#declare PosY = 3.80 + (NormClock*0.299);
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#declare PosY = 3.60 + (NormClock*0.299);
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#declare PosZ = (NormClock-0.5) * 45.27;
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object { HexaCone () translate <PosX, PosY, PosZ> }
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@@ -23,22 +23,22 @@ object { HexaStar rotate y*90 translate <PosX-1.96, PosY+2.72, PosZ-17.5> }
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object { Le_Decor }
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#if ( (clock < 181) )
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#if ( (clock < 161) )
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light_source {
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<3, 0.30, -8> color Blue
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spotlight
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radius .044
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radius .0666
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falloff 2
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tightness 3
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point_at <PosX, PosY, PosZ>
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}
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#end
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#if ( (clock > 230) & (clock < 340) )
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#if ( (clock > 230) & (clock < 440) )
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light_source {
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<2, 0.30, -2> color Green
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spotlight
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radius .044
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radius .0666
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falloff 2
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tightness 3
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point_at <PosX, PosY-0.10, PosZ>
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