Easter Egg commit (big!)
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10
hexastar.inc
10
hexastar.inc
@@ -41,7 +41,7 @@ union {
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// les ailettes intérieures
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#for (foo, 0, 5)
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cylinder { 0, x*HSCR, R*0.15 rotate y*foo*60 }
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cylinder { 0, x*HSCR, R*0.25 rotate y*foo*60 }
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#end
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// traitement final
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@@ -49,8 +49,8 @@ union {
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rotate z*90
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#local R = rand(Rng1);
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#if ( R < 0.17 ) texture { Y_Texture }
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#elseif ( R < 0.66 ) texture { T_Gold_1A }
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#if ( R < 0.17 ) texture { T_Gold_3C }
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#elseif ( R < 0.56 ) texture { T_Gold_1A }
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#else texture { Aluminum }
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#end
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}
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@@ -72,10 +72,6 @@ union {
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#end
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}
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#end // macro
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/* ------------------------------------------------------------ */
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/* nouveau XXX janvier 2026 */
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// UNE ANTENNE ?
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/* ============================================================ */
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/* On regroupe les N*six élements */
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