Easter Egg commit (big!)

This commit is contained in:
Tonton Th
2026-04-05 00:27:54 +02:00
parent c9dba8d6aa
commit 43f58d9ce9
30 changed files with 241 additions and 186 deletions

View File

@@ -1,7 +1,7 @@
global_settings {
assumed_gamma 1.0
ambient_light rgb <0.48, 0.49, 0.48>
ambient_light rgb <0.28, 0.30, 0.30>
max_trace_level 15
}
@@ -11,7 +11,7 @@ global_settings {
#include "stones.inc"
#include "woods.inc"
#declare Rng1 = seed(314);
#declare Rng1 = seed(1515);
#declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2);
@@ -37,11 +37,11 @@ global_settings {
#declare H_gylampe = 0.25;
#declare H_QuadriLight = 42;
#declare E_QuadriLight = SzSol * 1.35;
#declare E_QuadriLight = SzSol * 1.79;
#declare R_circular = (SzSol * 1.60);
#declare R_hole = 3.1; // holes in the background
#declare R_hole = 3.14159; // holes in the background
/* ------------------------------------------------------------ */
/*
@@ -52,7 +52,7 @@ global_settings {
{
/* moi j'dis qu'il est temps de définir un "gris de base" */
pigment { color Gray70 }
finish { phong 0.33 ambient 0.33 }
finish { phong 0.22 ambient 0.22 diffuse 0.22 }
}
#declare T_WIP_color = texture
@@ -64,20 +64,20 @@ finish { phong 0.23 ambient 0.30 }
#declare T_WIP_alert = texture
{
pigment { color Red }
pigment { color srgb <0.90, 0.01, 0.02> }
finish { ambient 1 specular 0.80 }
}
#declare T_Planete_A = texture
{
pigment { color rgb <0.20, 0.30, 0.10> }
pigment { srgb <0.20, 0.30, 0.10> }
normal { dents 0.28 scale 0.5}
finish { phong 0.70 reflection 0.05 }
}
#declare T_Planete_B = texture
{
pigment { rgb <0.42, 0.50, 0.70> }
normal { dents 0.18 scale 0.5}
pigment { srgb <0.42, 0.50, 0.70> }
normal { dents 0.38 scale 0.5}
finish { metallic 0.50 reflection 0.33 }
}
/* ------------------------------------------------------------ */
@@ -162,8 +162,8 @@ finish {
/* new: 28 octobre 2025 */
#declare Ground_Texture = texture
{
pigment { rgb <0.31, 0.33, 0.24> }
normal { dents 0.22 scale 1.666}
pigment { srgb <0.31, 0.33, 0.24> }
normal { dents 0.24 scale 1.666}
finish {
ambient 0 specular 0.3 metallic roughness 0.33
reflection { 0.21 metallic }
@@ -175,18 +175,18 @@ finish {
* Textures avec les six teintes "de base"
*/
#declare R_Texture = texture {
pigment { rgb <1.0, 0.0, 0.0> } finish { ambient 0.33 } }
pigment { srgb <1.0, 0.0, 0.0> } finish { ambient 0.33 } }
#declare G_Texture = texture {
pigment { rgb <0.0, 1.0, 0.0> } finish { ambient 0.33 } }
pigment { srgb <0.0, 1.0, 0.0> } finish { ambient 0.33 } }
#declare B_Texture = texture {
pigment { rgb <0.0, 0.0, 1.0> } finish { ambient 0.33 } }
pigment { srgb <0.0, 0.0, 1.0> } finish { ambient 0.33 } }
#declare Y_Texture = texture {
pigment { rgb <0.8, 0.8, 0.0> } finish { ambient 0.33 } }
pigment { srgb <0.8, 0.8, 0.0> } finish { ambient 0.33 } }
#declare M_Texture = texture {
pigment { rgb <0.8, 0.0, 0.8> } finish { ambient 0.33 } }
pigment { srgb <0.8, 0.0, 0.8> } finish { ambient 0.33 } }
#declare C_Texture = texture {
pigment { rgb <0.0, 0.8, 0.8> } finish { ambient 0.33 } }
pigment { srgb <0.0, 0.8, 0.8> } finish { ambient 0.33 } }
/* ------------------------------------------------------------ */
/* nouvelle texture du début du jour de l'hiver 2025 */
@@ -248,7 +248,7 @@ scale <3, 4, 3>
// le 10 fevrier 2026 -----------------
#declare T_WIP_dents = texture
{
pigment { color <0.36, 0.6, 0.79> }
pigment { srgb <0.36, 0.6, 0.79> }
normal { dents 2.94 scale 0.15 }
rotate <12, 34, 56>
finish { specular 0.40 ambient 0.59 }
@@ -258,8 +258,8 @@ finish { specular 0.40 ambient 0.59 }
#declare GoldDark = texture
{
pigment{ rgb <0.81, 0.71, 0.23> }
finish{ diffuse 0.5 ambient 0 specular 1 metallic roughness 0.01
pigment{ srgb <0.81, 0.71, 0.23> }
finish{ diffuse 0.5 ambient 0 specular 1 metallic roughness 0.02
reflection{0.6 metallic}
}
} // This is a metal.