Easter Egg commit (big!)
This commit is contained in:
40
globals.inc
40
globals.inc
@@ -1,7 +1,7 @@
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb <0.48, 0.49, 0.48>
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ambient_light rgb <0.28, 0.30, 0.30>
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max_trace_level 15
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}
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@@ -11,7 +11,7 @@ global_settings {
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#include "stones.inc"
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#include "woods.inc"
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#declare Rng1 = seed(314);
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#declare Rng1 = seed(1515);
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#declare foo = rand(Rng1);
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#declare Rng2 = seed(now*24*60*60);
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#declare bar = rand(Rng2);
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@@ -37,11 +37,11 @@ global_settings {
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#declare H_gylampe = 0.25;
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#declare H_QuadriLight = 42;
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#declare E_QuadriLight = SzSol * 1.35;
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#declare E_QuadriLight = SzSol * 1.79;
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#declare R_circular = (SzSol * 1.60);
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#declare R_hole = 3.1; // holes in the background
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#declare R_hole = 3.14159; // holes in the background
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/* ------------------------------------------------------------ */
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/*
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@@ -52,7 +52,7 @@ global_settings {
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{
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/* moi j'dis qu'il est temps de définir un "gris de base" */
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pigment { color Gray70 }
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finish { phong 0.33 ambient 0.33 }
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finish { phong 0.22 ambient 0.22 diffuse 0.22 }
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}
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#declare T_WIP_color = texture
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@@ -64,20 +64,20 @@ finish { phong 0.23 ambient 0.30 }
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#declare T_WIP_alert = texture
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{
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pigment { color Red }
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pigment { color srgb <0.90, 0.01, 0.02> }
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finish { ambient 1 specular 0.80 }
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}
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#declare T_Planete_A = texture
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{
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pigment { color rgb <0.20, 0.30, 0.10> }
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pigment { srgb <0.20, 0.30, 0.10> }
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normal { dents 0.28 scale 0.5}
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finish { phong 0.70 reflection 0.05 }
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}
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#declare T_Planete_B = texture
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{
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pigment { rgb <0.42, 0.50, 0.70> }
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normal { dents 0.18 scale 0.5}
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pigment { srgb <0.42, 0.50, 0.70> }
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normal { dents 0.38 scale 0.5}
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finish { metallic 0.50 reflection 0.33 }
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}
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/* ------------------------------------------------------------ */
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@@ -162,8 +162,8 @@ finish {
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/* new: 28 octobre 2025 */
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#declare Ground_Texture = texture
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{
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pigment { rgb <0.31, 0.33, 0.24> }
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normal { dents 0.22 scale 1.666}
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pigment { srgb <0.31, 0.33, 0.24> }
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normal { dents 0.24 scale 1.666}
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finish {
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ambient 0 specular 0.3 metallic roughness 0.33
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reflection { 0.21 metallic }
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@@ -175,18 +175,18 @@ finish {
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* Textures avec les six teintes "de base"
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*/
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#declare R_Texture = texture {
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pigment { rgb <1.0, 0.0, 0.0> } finish { ambient 0.33 } }
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pigment { srgb <1.0, 0.0, 0.0> } finish { ambient 0.33 } }
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#declare G_Texture = texture {
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pigment { rgb <0.0, 1.0, 0.0> } finish { ambient 0.33 } }
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pigment { srgb <0.0, 1.0, 0.0> } finish { ambient 0.33 } }
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#declare B_Texture = texture {
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pigment { rgb <0.0, 0.0, 1.0> } finish { ambient 0.33 } }
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pigment { srgb <0.0, 0.0, 1.0> } finish { ambient 0.33 } }
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#declare Y_Texture = texture {
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pigment { rgb <0.8, 0.8, 0.0> } finish { ambient 0.33 } }
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pigment { srgb <0.8, 0.8, 0.0> } finish { ambient 0.33 } }
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#declare M_Texture = texture {
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pigment { rgb <0.8, 0.0, 0.8> } finish { ambient 0.33 } }
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pigment { srgb <0.8, 0.0, 0.8> } finish { ambient 0.33 } }
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#declare C_Texture = texture {
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pigment { rgb <0.0, 0.8, 0.8> } finish { ambient 0.33 } }
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pigment { srgb <0.0, 0.8, 0.8> } finish { ambient 0.33 } }
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/* ------------------------------------------------------------ */
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/* nouvelle texture du début du jour de l'hiver 2025 */
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@@ -248,7 +248,7 @@ scale <3, 4, 3>
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// le 10 fevrier 2026 -----------------
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#declare T_WIP_dents = texture
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{
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pigment { color <0.36, 0.6, 0.79> }
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pigment { srgb <0.36, 0.6, 0.79> }
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normal { dents 2.94 scale 0.15 }
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rotate <12, 34, 56>
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finish { specular 0.40 ambient 0.59 }
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@@ -258,8 +258,8 @@ finish { specular 0.40 ambient 0.59 }
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#declare GoldDark = texture
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{
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pigment{ rgb <0.81, 0.71, 0.23> }
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finish{ diffuse 0.5 ambient 0 specular 1 metallic roughness 0.01
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pigment{ srgb <0.81, 0.71, 0.23> }
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finish{ diffuse 0.5 ambient 0 specular 1 metallic roughness 0.02
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reflection{0.6 metallic}
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}
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} // This is a metal.
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