Easter Egg commit (big!)
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@@ -23,10 +23,10 @@ object { Le_Decor }
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#declare CamY = 3.08 + abs(sin(CK/4.00));
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#declare CamZ = R_circ * sin(CK);
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#declare AV = 0.070;
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#declare AV = 0.065;
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#declare LatX = R_circ * 0.96 * cos(CK + AV);
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#declare LatY = 2.65;
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#declare LatZ = R_circ * 0.95 * sin(CK + AV);
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#declare LatZ = R_circ * 0.97 * sin(CK + AV);
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camera {
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location <CamX, CamY, CamZ>
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