Easter Egg commit (big!)
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@@ -15,10 +15,10 @@ object { Le_Decor }
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// =======================================================
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#declare LocX = -0.5 + Cos_010(NormClock);
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#declare LocX = -0.5 + (2*Cos_010(NormClock));
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#declare LocY = 2.6 - NormClock;
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#declare LocZ = -200 + (118 * NormClock);
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#declare LocCam = <LocX, LocY, LocZ>;
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#declare LatCam = <0, 0.92+NormClock, 0>;
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// object { Repere scale 5 translate Interpolate(LocCam, LatCam, 0.50) }
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