work on texture and dynamic and something
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@@ -50,7 +50,7 @@ merge {
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#local R = rand(Rng1);
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#if ( R < 0.333) texture { T_Chrome_1C }
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#elseif ( R < 0.666) texture { T_Silver_1C }
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#else texture { tPlasticGreen }
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#else texture { T_WIP_rasta }
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#end
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}
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#undef L
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@@ -62,8 +62,8 @@ union {
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object { Trid_A_cone () scale 0.85 translate <E, -0.05, 0> }
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cylinder { 0, x*E, 0.008 scale <1, 5, 1> }
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#local R = rand(Rng1);
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#if ( R < 0.8 ) texture { T_Silver_3A }
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#else texture { B_Texture }
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#if ( R < 0.6 ) texture { T_Silver_3A }
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#else texture { T_WIP_rasta }
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#end
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#undef E
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}
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