work on texture and dynamic and something
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@@ -76,7 +76,7 @@ intersection {
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}
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}
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}
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cylinder { -y*5, y*5, SzSol*0.45 }
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cylinder { -y*5, y*5, SzSol*0.51 }
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}
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finish { phong 0.096 }
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translate y*H_sol
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