work on texture and dynamic and something
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@@ -4,7 +4,7 @@
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*/
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/* ======================================================= */
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#declare R_C = 0.45;
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#declare R_C = 0.42;
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/* ce truc mérite un nom plus parlant ! */
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#macro Chose_le_pied ()
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@@ -37,7 +37,7 @@ union {
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cos(CK*(rand(Rng1))));
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#local Rt = 0.015+(0.03*Cos_010(NormClock));
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#local B = <0, -0.05, 0>;
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#local H = 1.26;
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#local H = 1.16;
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cylinder { B, <C2X, H, C2Z>, Rt }
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sphere { <C2X, H, C2Z>, Rt }
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#end
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@@ -54,7 +54,7 @@ union {
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// ------------------------------------------------------ ##
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#macro Chose_le_corps () // = object
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difference {
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#local H = 0.60 + (0.10 * rand(Rng1));
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#local H = 0.50 + (0.10 * rand(Rng1));
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cone { 0, R_C*0.52, y*H, R_C }
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sphere { y*H, R_C*0.75 }
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#local R = rand(Rng1);
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