work on texture and dynamic and something

This commit is contained in:
Tonton Th
2025-12-21 05:32:19 +01:00
parent 99496a7e57
commit 33de761dcd
7 changed files with 147 additions and 31 deletions

View File

@@ -52,11 +52,18 @@ union {
}
object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 }
/* le trident posé sur son estrade */
object { Trident_A() rotate z * (3.5*NormClock)
translate x*0.90
/* les tridents posés sur leur estrade */
#declare BiTrident = object
{
union {
object { Trident_A () rotate -z * 3.5 translate -x*0.90 }
object { Trident_A () rotate z * 3.5 translate x*0.90 }
}
}
object { BiTrident translate x*0.80
rotate y*(520*Cos_01(NormClock))
translate Pos_RedB_2 + (y*2) }
translate Pos_RedB_2 + (y*2)
}
/*
* on fait passer un hexatruc dans le ciel
@@ -77,7 +84,7 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
#declare Ry = ((rand(Rng1)-NormClock)*97);
// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
// Ry, " ", Tr, "\n")
object { Trident_A () translate y+( (3*rand(Rng1)) - 1.5)
object { Trident_A () translate y+( (5*rand(Rng1)) - 2.5)
rotate y*Ry translate Tr }
#end
// #fclose Trid