use the #macro force, Luke !
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essai.pov
54
essai.pov
@ -1,6 +1,6 @@
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/*
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* H E X A C O N E - E S S A I
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* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
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* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
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*/
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#version 3.7;
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@ -15,39 +15,47 @@
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#declare NormClock = clock / 360.0;
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#include "contexte.inc"
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#include "elements.inc"
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#include "hexabenz.inc"
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// =======================================================
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object {
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HexaBlob
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#local SC = 1.71 + 0.5 * abs(sin(NormClock * 3 * 3.14159));
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texture { T_Stone26
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scale SC
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translate 3*y*NormClock
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#macro Bubble ()
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sphere {
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0, 0.10
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#if ( rand(Rng1) < 0.5 ) pigment { color Cyan }
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#else pigment { color Magenta }
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#end
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}
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translate < 0, 1, 0>
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}
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// object { Le_Decor }
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// object { Repere }
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#if (0)
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object { HexaBalls
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#local SC = 0.18 + abs(sin(NormClock * 4 * 3.14159));
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texture { Lightning2 scale SC }
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translate <-0.80, 1, 0> }
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#end
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#macro Un_Machin ()
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union {
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#for (Y, -8, 8, 2)
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object { Bubble() translate y*Y*0.1 }
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#end
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}
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#end
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#declare Les_Machins = object
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{
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union {
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#for (X, -7, 7)
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object { Un_Machin() translate x*X*0.6 }
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#end
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}
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}
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object { Les_Machins }
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// object { Repere }
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// =======================================================
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light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
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// light_source { <-11, 7, 9>, rgb <0.31, NormClock, 0.80> }
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light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
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camera {
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location <-0.7+NormClock, 1.81, 2.09>
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look_at <0.0, 1.0, 0>
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angle 54
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location <-10.7+4*NormClock, 2.81, 8.09>
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look_at <0.0, 0.0, 0>
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angle 44
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}
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