more work on the main subject
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16
contexte.inc
16
contexte.inc
@@ -9,6 +9,7 @@ height_field {
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smooth
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texture {
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pigment { DarkGreen }
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normal { bumps 1 scale 4.2 }
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finish { phong 0.333 }
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}
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translate <-.5, 0, -.5>
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@@ -17,13 +18,13 @@ height_field {
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#if (0)
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cylinder { 0, <1, 0, 0>, 0.008 pigment { color Red } }
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cylinder { 0, <0, 0, 1>, 0.008 pigment { color Blue } }
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cylinder { 0, <1, 0, 0>, 0.005 pigment { color Red } }
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cylinder { 0, <0, 0, 1>, 0.005 pigment { color Blue } }
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#end
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light_source {
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<2, 2.50, 3> color White
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<3, 3.50, 2> color Gray90
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spotlight
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radius 12
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falloff 20
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@@ -31,4 +32,11 @@ light_source {
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point_at <0, 0.95, 0.22222222>
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}
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// light_source { <-6, 7, -4>, rgb <0.81, 0.65, 0.40> }
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light_source {
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<-5, 5.50, 8> color White
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spotlight
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radius 8
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falloff 20
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tightness 5
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point_at <0, 0.95, -0.22>
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}
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