gigantic refactoring, part one
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14
scene.pov
14
scene.pov
@@ -14,14 +14,18 @@
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#declare NormClock = clock / 360.0;
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#include "contexte.inc"
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#include "elements.inc"
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#include "hexabenz.inc"
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object { Le_Decor }
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object { HexaCone
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rotate < 3, 0, -4>
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rotate y*17 translate y*1.11 }
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object { HexaCone ()
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rotate < 3, 0, -4>rotate y*17 translate y*1.11 }
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object { HexaBenz ()
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rotate <6, 40, -7> translate <-12, 3, 11> }
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#declare CK = 56 + (clock * 1);
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#declare Dcam = 2.14;
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#declare Dcam = 2.17;
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#declare CamX = Dcam * sin(radians(CK));
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#declare CamZ = Dcam * 1.20 * cos(radians(CK));
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#declare CamZ = CamZ - 0.11;
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@@ -33,7 +37,7 @@ camera {
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focal_point Lat
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aperture 0.046
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blur_samples 30
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angle 70
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angle 72
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}
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/**
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