gigantic refactoring, part one
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19
passage.pov
19
passage.pov
@@ -13,18 +13,21 @@
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#include "contexte.inc"
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#include "elements.inc"
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#include "hexabenz.inc"
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// ---------------------------------------
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object { Le_Decor }
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#declare PosX = 0.333;
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#declare PosY = 1.20 + (NormClock*0.22);
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#declare PosZ = (NormClock-0.5) * 34.22;
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#declare PosY = 1.20 + (NormClock*0.24);
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#declare PosZ = (NormClock-0.5) * 53.27;
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object { HexaCone translate <PosX, PosY, PosZ> }
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object { HexaCone () translate <PosX, PosY, PosZ> }
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object { HexaBenz () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
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object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
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#if ( (clock < 111) )
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#if ( (clock < 141) )
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light_source {
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<3, 0.30, -8> color Blue
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spotlight
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@@ -35,23 +38,23 @@ light_source {
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}
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#end
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#if ( (clock > 230) )
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#if ( (clock > 230) & (clock < 300) )
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light_source {
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<2, 0.30, -2> color White
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spotlight
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radius .044
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falloff 2
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tightness 3
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point_at <PosX, PosY, PosZ>
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point_at <PosX, PosY-0.30, PosZ>
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}
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#end
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camera {
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location <-1.56, 1.03, 9.76>
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location <-1.76, 1.03, 9.76>
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look_at <PosX, PosY, PosZ>
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// focal_point <0, 1, 0>
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// aperture 0.046
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// blur_samples 30
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angle 36
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angle 34
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}
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