gigantic refactoring, part one

This commit is contained in:
Tonton Th
2025-01-12 02:33:39 +01:00
parent 5d34aac50c
commit 273312e7c5
17 changed files with 275 additions and 163 deletions

View File

@@ -29,13 +29,13 @@ union {
object { HexaBalls
texture { Lightning1 scale 0.33 }
rotate <clock/3, clock/6, clock/9>
translate <3, -1.6+1.01*Cos_010(NormClock), 5>
translate <3, -1.2+1.01*Cos_010(NormClock), 5>
}
object { HexaBalls
texture { Lightning2 scale 0.56 }
// rotate <-clock, clock*0.33333, clock>
translate <5, -1+0.42*Cos_010(NormClock), -4>
translate <5, -1+0.82*Cos_010(NormClock), -4>
}
}
}
@@ -62,16 +62,23 @@ blob {
// =======================================================
#declare SzSol = 26;
#declare Le_Sol = object
{
height_field {
png "datas/hf.png"
smooth
translate <-.5, 0, -.5>
scale <21, 0.88, 21>
scale <SzSol, 0.98, SzSol>
texture {
pigment { color DarkGreen }
normal { bumps 0.035 scale 0.186 }
pigment {
// color DarkGreen
image_map { png "datas/cmap.png" }
translate <-.5, 0, -.5>
scale <SzSol, 0.98, SzSol>
}
// normal { bumps 0.035 scale 0.186 }
finish { phong 0.125 }
}
}
@@ -90,7 +97,7 @@ union {
union {
#if (1)
light_source {
<0.3, 2.50, 2.8> color Gray90
<0.3, 3.50, 2.8> color Gray90
spotlight
radius 14 falloff 10 tightness 10
point_at <0, 0.95, 0.22222222>
@@ -99,7 +106,7 @@ union {
#if ( (clock>166) & (clock<213) )
light_source {
<2, 0.30, -2> color Yellow
<2, 10.30, -2> color Yellow
spotlight
radius 12 falloff 20 tightness 10
point_at <-0.08, 0.80, 0.17>
@@ -116,8 +123,8 @@ union {
#end
color Couleur
spotlight
radius 9 falloff 10 tightness 5
point_at <0, 0.95, -0.22>
radius 12 falloff 10 tightness 5
point_at <0, 0.95, -0.22>
}
#end
}
@@ -139,7 +146,7 @@ sky_sphere {
scale 1.804
// translate -1
}
#local Kem = 0.15;
#local Kem = 0.09;
emission rgb <Kem, Kem, Kem>
}
// }