a lot of patches
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11
hexastar.inc
11
hexastar.inc
@@ -19,7 +19,8 @@ union {
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cone { < 1.34, 0, 0>, Small, < 0.6, 0, 0>, R_a }
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sphere { 0, R_a scale <0.3, 1, 1> translate < 0.6, 0, 0> }
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#local R = rand(Rng1);
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#if ( R < 0.50 ) texture { GoldDark }
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#if ( R < 0.45 ) texture { GoldDark }
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#elseif ( R < 0.60 ) texture { Aluminum }
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#else texture { T_Gold_3C }
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#end
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}
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@@ -31,11 +32,11 @@ union {
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#declare HS_element_central = object
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{
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union {
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torus { HS_radius*0.93, 0.0180 }
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torus { HS_radius*0.73, 0.0180 }
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#local L = 0.0035;
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cylinder { -y*L, y*L, 0.057 }
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sphere { 0, 0.057 translate -y*L }
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sphere { 0, 0.057 translate y*L }
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cylinder { -y*L, y*L, 0.059 }
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sphere { 0, 0.059 translate -y*L }
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sphere { 0, 0.059 translate y*L }
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}
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scale <1, 25.90, 1>
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rotate z*90
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