a lot of patches
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@@ -169,11 +169,12 @@ union {
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#local E = 0.018;
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cylinder { E*z, <0, 0.20, E>, RBA2 }
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cylinder { -E*z, <0, 0.20, E>, RBA2 }
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scale <1, 1, 5>
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scale <1, 1, 5.555>
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}
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#if ( mod(clock, 20) < (20*rand(Rng1)) ) texture { T_WIP_color }
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#else texture { R_Texture }
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#if ( mod(clock, 10+3*rand(Rng1)) < (10*rand(Rng1)) )
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texture { tPlasticPrune }
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#else texture { tPlasticGreen }
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#end
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}
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#end
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