a lot of patches

This commit is contained in:
Tonton Th
2026-01-14 14:01:20 +01:00
parent 83c8ce3f79
commit 0c4aa1a31c
16 changed files with 96 additions and 70 deletions

View File

@@ -11,18 +11,9 @@
#local Zp = RD * cos(CK);
object {
#local L2 = 10;
#if (0)
union {
cylinder { <-L2, 0, 0>, <L2, 0, 0>, 0.4 }
cylinder { -y*3, y*3, 0.4 }
texture { Y_Texture }
}
#else object { Patrouille rotate 90*y }
#end
object { Patrouille rotate 90*y }
rotate y*degrees(CK)
translate <Xp, 46, Zp>
translate <Xp, 67+(8*NormClock), Zp>
translate <-30, 0, 0>
}
@@ -32,7 +23,7 @@ object {
// qui bougent sur le rail circulaire
#for (foo, 0, 5)
#local CK = (NormClock+(foo*0.0204)) * 4.02; // radians
#local CK = (NormClock+(foo*0.0200)) * 4.02; // radians
#declare Xpos = R_circular * sin(CK);
#declare Zpos = R_circular * cos(CK);
#declare AR = degrees(CK);
@@ -117,7 +108,7 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
// Ry, " ", Tr, "\n")
object { Trident_A () rotate y*Ry
translate y+( (5*rand(Rng1)) - 2.5)
translate y+( (10*rand(Rng1)) - 5)
translate Tr }
#end
// #fclose Trid