a lot of patches
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17
dynamic.inc
17
dynamic.inc
@@ -11,18 +11,9 @@
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#local Zp = RD * cos(CK);
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object {
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#local L2 = 10;
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#if (0)
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union {
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cylinder { <-L2, 0, 0>, <L2, 0, 0>, 0.4 }
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cylinder { -y*3, y*3, 0.4 }
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texture { Y_Texture }
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}
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#else object { Patrouille rotate 90*y }
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#end
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object { Patrouille rotate 90*y }
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rotate y*degrees(CK)
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translate <Xp, 46, Zp>
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translate <Xp, 67+(8*NormClock), Zp>
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translate <-30, 0, 0>
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}
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@@ -32,7 +23,7 @@ object {
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// qui bougent sur le rail circulaire
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#for (foo, 0, 5)
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#local CK = (NormClock+(foo*0.0204)) * 4.02; // radians
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#local CK = (NormClock+(foo*0.0200)) * 4.02; // radians
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#declare Xpos = R_circular * sin(CK);
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#declare Zpos = R_circular * cos(CK);
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#declare AR = degrees(CK);
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@@ -117,7 +108,7 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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// Ry, " ", Tr, "\n")
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object { Trident_A () rotate y*Ry
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translate y+( (5*rand(Rng1)) - 2.5)
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translate y+( (10*rand(Rng1)) - 5)
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translate Tr }
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#end
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// #fclose Trid
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