a lot of cosmetic changes

This commit is contained in:
Tonton Th
2025-10-31 14:14:07 +01:00
parent 5706911bde
commit 048148967b
9 changed files with 39 additions and 29 deletions

View File

@@ -39,8 +39,8 @@ object { Le_Decor }
#declare ViewSpline = object
{
union {
#for (CK, 0.00, 1.00, 0.0025)
sphere { <0,0,0>, 0.030
#for (CK, 0.00, 1.00, 0.0024)
sphere { <0,0,0>, 0.028
texture{
pigment {color rgb <0.20, 0.14, 0.14> }
finish {ambient 0.15 diffuse 0.85 phong 0.6 }
@@ -64,17 +64,17 @@ union {
#declare P2 = <1, -1.3, 0.1> + (0.95 * Scaler * Spline_1(V2));
sphere {
0, 0.06
pigment { color Blue }
texture { B_Texture }
translate P1
}
sphere {
0, 0.06
pigment { color Red }
texture { R_Texture }
translate P2
}
cylinder {
P1, P2, 0.017
pigment { color Green }
texture { G_Texture }
}
finish { ambient 0.15 diffuse 0.65 phong 0.4 }
}
@@ -87,7 +87,7 @@ union {
// =======================================================
#declare Flag = (mod(clock,90) < 45);
#declare Flag = (mod(clock+33,120) < 40);
#if ( Flag )
object { AllTheSpline scale 10 translate y*2 }
@@ -96,6 +96,7 @@ union {
#debug " FLAG IS NO\n"
#end
/* P1 and P2 are computed in AllTheSpline object */
#local P1B = (P1 * 10) + <0, 2, 0>;
#local P2B = (P2 * 10) + <0, 2, 0>;
#if ( Flag )
@@ -105,7 +106,7 @@ union {
#declare Ang_cam = 105;
#else
#declare Loc_cam = P1B;
#declare Lat_cam = P2B;
#declare Lat_cam = P2B * 0.85;
#declare Ang_cam = 52;
#end