a lot of cosmetic changes
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15
splined.pov
15
splined.pov
@@ -39,8 +39,8 @@ object { Le_Decor }
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#declare ViewSpline = object
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{
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union {
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#for (CK, 0.00, 1.00, 0.0025)
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sphere { <0,0,0>, 0.030
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#for (CK, 0.00, 1.00, 0.0024)
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sphere { <0,0,0>, 0.028
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texture{
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pigment {color rgb <0.20, 0.14, 0.14> }
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finish {ambient 0.15 diffuse 0.85 phong 0.6 }
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@@ -64,17 +64,17 @@ union {
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#declare P2 = <1, -1.3, 0.1> + (0.95 * Scaler * Spline_1(V2));
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sphere {
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0, 0.06
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pigment { color Blue }
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texture { B_Texture }
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translate P1
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}
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sphere {
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0, 0.06
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pigment { color Red }
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texture { R_Texture }
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translate P2
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}
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cylinder {
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P1, P2, 0.017
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pigment { color Green }
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texture { G_Texture }
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}
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finish { ambient 0.15 diffuse 0.65 phong 0.4 }
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}
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@@ -87,7 +87,7 @@ union {
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// =======================================================
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#declare Flag = (mod(clock,90) < 45);
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#declare Flag = (mod(clock+33,120) < 40);
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#if ( Flag )
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object { AllTheSpline scale 10 translate y*2 }
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@@ -96,6 +96,7 @@ union {
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#debug " FLAG IS NO\n"
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#end
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/* P1 and P2 are computed in AllTheSpline object */
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#local P1B = (P1 * 10) + <0, 2, 0>;
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#local P2B = (P2 * 10) + <0, 2, 0>;
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#if ( Flag )
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@@ -105,7 +106,7 @@ union {
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#declare Ang_cam = 105;
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#else
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#declare Loc_cam = P1B;
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#declare Lat_cam = P2B;
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#declare Lat_cam = P2B * 0.85;
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#declare Ang_cam = 52;
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#end
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