a lot of cosmetic changes
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@@ -82,11 +82,11 @@ merge {
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}
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#local R = rand(Rng1);
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#if ( R < 0.3 )
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texture { Tinny_Brass }
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texture { Tinny_Brass }
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#elseif ( R < 0.8 )
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texture { New_Penny }
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texture { New_Penny }
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#else
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texture { tPlasticGreen }
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texture { T_Brass_2C }
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#end // if
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#end // macro
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