a lot of cosmetic changes
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@@ -31,8 +31,8 @@
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// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
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// #debug concat("position Z ", str(posZ,7,3),"\n")
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#if ( (abs(posX)>1.3) & (abs(posZ)>1.3) )
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#declare Limit = 1.450;
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#if ( (abs(posX)>Limit) & (abs(posZ)>Limit) ) // position
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#if (rand(Rng1) < 0.555)
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object { HexaCone () rotate <Rx, Ry, Rz>
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translate <posX, posY, posZ> }
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@@ -43,9 +43,8 @@
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// #debug "\n"
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#end // if pos...
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#end // loop IDX
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#end // if position...
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#end // loop idX
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#end // loop idZ
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// =======================================================
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@@ -54,9 +53,9 @@ object { Le_Decor }
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// object { Repere scale 5 translate y }
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#local CamX = -8.7 + ( 6.9 * Cos_01(NormClock));
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#local CamY = 0.42 + (27.89 * Cos_01(NormClock));
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#local CamZ = 16.86 + (14.9 * Cos_01(NormClock));
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#local CamX = -8.7 + ( 6.9 * Cos_01(NormClock));
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#local CamY = 0.42 + (29.06 * Cos_01(NormClock));
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#local CamZ = 122 - (18.9 * Cos_01(NormClock));
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camera {
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location <CamX, CamY, CamZ>
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