multiple tweakings...
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14
topview.pov
14
topview.pov
@@ -14,19 +14,21 @@
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#include "contexte.inc"
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#include "elements.inc"
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object { Le_Decor }
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light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
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#declare TrX = 1.4 * sqrt(NormClock);
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#declare TrY = 0.90 + (3.5 * sqrt(NormClock));
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#declare TrZ = 9.9 * sqrt(NormClock);
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#declare TrX = 1.34 * sqrt(NormClock);
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#declare TrY = 0.90 + (3.5 * Cos_01(NormClock));
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#declare TrZ = 9.999 * sqrt(NormClock);
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#declare TrH = <TrX, TrY, TrZ>;
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#declare RrY = 57 * sqrt(NormClock);
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object { HexaCone rotate y*RrY translate TrH }
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// object { Repere scale 2 }
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#declare CamY = 19 - (5*NormClock);
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#declare LatY = -4 + NormClock;
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#declare CamY = 19 - (4.5*NormClock);
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#declare LatY = -3 + NormClock;
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camera {
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location <-3.60, CamY, 21.09>
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@@ -34,5 +36,5 @@ camera {
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// focal_point <0, 1, 0>
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// aperture 0.046
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// blur_samples 30
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angle 47
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angle 45
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}
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